Friday, August 26, 2022

RIP Jean-Francois Wolff

 


Jean-François Wolff, a Luxembourg-French born actor died in Luxembourg on August 21, 2022. He was 59. Born in Brussels on May 3,1963, hefirst studied engineering in Belgium before switching to the arts. Andy Bausch, another sacred monster of Luxembourg cinema, spotted him, and made him a member of his legendary “Club des chômeurs” (2003). Jean-François' career then continued between cinema and theatre, the two arts giving an echo to his banter and his extraordinary verve. We see it in particular in "JCVD", with Jean-Claude Van Damme, "Les Gars", by Adolf El Assal or even "Boule et Bill", with Franck Dubosc and Marina Foïs. He appeared as a prospector in “Never Grow Old” in 2019.

The Western returns to the Cortijo del Fraile, in Níjar [archived newspaper article]

 Almeria Noticias

July 1, 2018

The representation of the film "Once Upon a Time in the West" has served to inaugurate the new information panel of the Nijar cinematographic route.

One more year the passion for cinema and the past linked to the seventh art has reached the municipality with the activity, which is consolidated as a tourist resource in the municipality, organized by the Níjar Film Office, dependent on the Department of Tourism, Heritage History and Beaches in collaboration with Manuel Hernández, from the Hotel Rural Alba de Los Albaricoques.

Thus, the Cortijo del Fraile has been the scene of the representation of some scenes from the western “Once Upon a Time in the West” by the great director Sergio Leone, carried out by the non-profit Association of Actors and Specialists of the Antonio Ruiz Escaño team. (known as the Leone Child),

As in any film of the genre, there was no lack of horsemen, shots and action that surprised the public, many of them dressed for the occasion.

At the end of the performance, the new informative panel of the Fraile farmhouse was inaugurated, an act in which the Councilor for Tourism, Alexis Pineda, explained that "with this panel, the seventh completes the signage of the Níjar cinematographic route, which includes Los Albaricoques and El Campillo, places known for being the scenes of great films and that are visited by many lovers of the seventh art”.

In the new poster you can read a brief summary of the history of the farmhouse, in several languages, and a tour of the films and series recorded in the place from 1965 to 2008.

 Werner Dissel (actor) would have been 110 today but died in 2003.









Manuel Tejada (actor) would have been 90 today but died in 2019









Kirk Morris (actor) is 80 today.








Cliff Happy (stuntman) is 70 today.



Thursday, August 25, 2022

Voices of the Spaghetti Western – Execution

 As we know most of the Euro-westerns were co-productions from Italy, Spain, Germany and France which incorporated British and American actors to gain a worldwide audience. The films were shot silent and then dubbed into the various languages where they were sold for distribution. That means Italian, Spanish, German, French and English voice actors were hired to dub the films. Even actors from the countries where the film was to be shown were often dubbed by voice actors for various reasons such as the actors were already busy making another film, they wanted to be paid additional salaries for dubbing their voices, the actor’s voice didn’t fit the character they were playing, accidents to the actors and in some cases even death before the film could be dubbed.

I’ll list a Euro-western and the (I) Italian, (S) Spanish, (G) German and (F) French, (E) English voices that I can find and once in a while a bio on a specific voice actor as in Europe these actors are as well-known as the actors they voiced.









Today we’ll cover “Execution”

The film grossed 195,136 lire during its initial release

 

[(I) Italian, (S) Spanish, (G) German, (F) French, (E) English]

Bill Coler – John Richardson (I) Natalino Libralesso, (G) Christian Marschall

John Coler – John Richardson (I) Manlio Guardabassi, (G) Christian Marschall

Clips – Mimmo Palmara (I) Mimmo Palmara, (G) ?

Burd – Piero Vida (I) Gianni Agus, (G) Gernot Duda

Juarez – Nestor Garay (I) Gianni Marzocchi, (G) Alf Marholm








Natalino Libalesso  (1941 – 2021)

Natalino Libralesso was born in Rome on November 22, 1941 and began his career in radio as a speaker of Giornale Radio Rai. Due to the exclusive contract with the radio that was signed at that time, he began to dub under the pseudonym Stefano Carraro. Among the actors he voiced were Charles Bronson, Roy Scheider and Liam Neeson. Natalino was the Italian voice of Michel Lemoine in 1969's "Cemetery Without Crosses"; Angel Aranda in 1969's "Law of the Violence"; Vassili Karis in 1971's "He Was Called the Holy Ghost" and Paolo Resino in 1973's "Anything for a Friend". He died in Rome on March 24, 2021. He was 79.

Hard West 2

 ‘Hard West 2’ developers on making a spooky Western with extra spaghetti

New mechanics and a splash of Tarantino have allowed Ice Code Games to create a sequel to a game it didn't make

NME

By Andy Brown

August 4, 2022

Trying to make a sequel that lives up to fans’ expectations can be tough, to say the least. That goes double for Ice Code Games, developer of supernatural strategy Western Hard West 2, because the studio didn’t even make the series’ first game. So – how do you create a sequel that lives up to a game you didn’t make?

“We approached the task with humbleness and respect,” says Ice Code Games CTO Mateusz Pilski, talking to NME. “We thoroughly analysed reviews and opinions about Hard West one and we spent a great deal of time brainstorming ideas regarding ways to make this game ‘modernized’ and upgraded. We ended up creating a massive document called Hard West Legacy – this document defined the project and allowed us to set clear and solid goals. We also had the opportunity to consult with developers of Hard West, since they’re based in Warsaw just like us.”

Grzegorz Ziemba, lead producer for Hard West 2, acknowledges the team had “pretty big shoes to fill” – especially because of how popular the first Hard West was at Ice Code Games.

“It was exciting, as many of us were fans of the game. We had played it a couple of years back and really jumped at the opportunity to create a sequel,” says Ziemba. “As we knew the game well, we were able to focus our efforts on figuring out…where can we go from here, how can we build upon this great game?”

For Ice Code Games, building on the success of the first Hard West meant more than just rehashing what had worked – the team wanted to bring fresh ideas to the table. With that in mind, Pilski says the “main objective during the design process was to make the game feel as Western as possible” –  even if the concept of a turn-based shootout seemed to clash with the frantic, messy flare of a classic Spaghetti Western.

“Gunfights in western movies almost never look like typical turn-based battles in which you carefully jump from cover to cover, most of the time hiding,” admits Pilski, who says he started production by spending “literally every evening” watching Western films to get a handle on the genre.

“Western fights are more fast-paced, bold, full of bravado,” he added- and to capture that essence, Ice Code Games bent the traditional rules of turn-based games. This came in the form of a “game changer”: Hard West 2‘s new Bravado system, which means that shooting doesn’t automatically end a turn, and killing something refreshes a character’s action points.

“There is no limit to kill streaks this way,” says Pilski. “Bravado is not about shooting down one or two extra enemies within a turn – with proper planning, foresight and exploitation of synergies between characters, the posse will be a force of nature capable of taking down entire level sections before receiving a single blow.”

Ziemba adds that “Ricochet and Luck are both great examples of Hard West 1 mechanics that we’ve built upon, that also support that Western fantasy and make our game feel more aggressive.”

Ricocheting allows players – and eventually enemies – to fire around an opponent’s cover, bypassing their environmental protection with flourish. “Turtling won’t get you far in Hard West 2,” warns Ziemba. “You better get out there and get them before they have a chance to get you!”

The team also used the sequel as an opportunity to revisit Hard West‘s Luck system. Instead of acting more like a shield, Luck can now be used to increase the chances of a shot landing. As Ziemba notes, this change is in line with Hard West 2‘s “more aggressive” style of play and in tandem with Bravado’s potential for combos, he says “this game is not about luck – it’s all about skill.”

In tandem, Hard West 2‘s new systems push the game into feeling more like a Western. Pilski says that whenever the team designed something knew, it compared it to Magnificent Seven‘s iconic shootout scene and asked “did we manage to convey that vibe?”

“We put tremendous effort into figuring out what exactly makes a Western,” agrees Ziemba. “As Mateusz said, Magnificent Seven was a very important reference, but we also went through many other movies, from Sergio Leone’s and Sergio Corbucci’s Spaghetti Westerns, through post westerns like The Unforgiven up to modern Quentin Tarantino and Robert Rodriguez works – Django Unchained, From Dusk Till Dawn and Desperado.”

One of those entries – Tarantino’s vampire flick From Dusk Till Dawn – may seem like the odd one out, until you remember that Hard West 2’s stirrups are planted firmly in the genre dubbed Weird West, where Western fantasy meets the…weird. Pilski says the team found “the most attractive thing about the theme was this fresh combination of American Western and supernatural elements,” adding that it felt like “a rather unexplored setting, compared to all the cyberpunks, dark fantasy and zombie apocalypses” going around at the time.

To that end, Ziemba says Hard West 2‘s visual style was inspired by weird west graphic novels Jonah Hex and Just A Pilgrim. Pilski adds that the team also played pen and paper RPG Deadlands – “It was so cool for me personally to develop a game in the setting in which I played RPG sessions as a teen!” – and invited the game’s co-creator, Matt Forbeck, to co-write Hard West 2‘s story.

The result of Ice Code Games’ dedication to Westerns – and willingness to get weird – is immediately obvious on Hard West 2‘s Steam page, which orders players to “take control of a supernatural posse and catch the mysterious Ghost Train”. It’s probably not a sentence you’d read every day, which is exactly what Pilski was hoping for:

“We are really hoping to bring something new to the table, to maybe enrich the genre or at least propose a fresh approach with our aggressive, Bravado-centered mechanics. The turn-based genre is 30 years old – not counting chess. It should adapt to ever changing times and players’ expectations.”

“We are very passionate about games and we want to share this passion with other gamers,” adds Ziemba. “If someone enjoys our tactical game as much as we do, we will feel we have succeeded!”

 

Trailer link: https://www.youtube.com/watch?v=qfiy6hKU0ZU

Special Birthdays

 Narciso Ibáñez Menta (actor) would have been 110 today but died in 2004.









Kiki Urbani (actor) would have been 95 today but died in 1976.









Imogene Hassall (actress) would have been 80 today but died in 1980.









Rinaldo Talamonti (actor) is 75 today.



Wednesday, August 24, 2022

Spaghetti Western Location – “Navajo Joe”

 This train scene from “Navajo Joe” shows two of Vee Duncan’s men (the man on the left is Lorenzo Robledo the other I don’t recognize.).

The same location on the now abandoned railway line near Gaudix shown today.